Middle years
AHA!
A collection of 50 amusing, quirky problems (with solutions and extensions) - opportunities to experience that 'AHA!' moment.
Members: $ 17.60 inc.GST Others: $ 22.00 inc.GST
All Hands on Deck
Award winning, best selling manual featuring more than 100 mathematics games.
Members: $ 38.00 inc.GST Others: $ 47.50 inc.GST
The Australian Mathematics Teacher
Professional journal with a focus on the teaching of mathematics to students in the age range 11 to 16 years.
Card Capers
Imaginative puzzles, problems and games using a basic pack of playing cards.
Members: $ 16.50 inc.GST Others: $ 20.63 inc.GST
Cartoon Corner
A collection of cartoons and suggestions for integrating them into classroom mathematics learning.
Members: $ 30.00 inc.GST Others: $ 37.50 inc.GST
The Case of the Mystery Bone
A rich learning experience in which students piece together information about a mystery person using data collected about themselves.
Members: $ 25.00 inc.GST Others: $ 31.25 inc.GST
Check Your Work
Help students to develop a range of strategies for estimating and checking calculations.
Members: $ 35.00 inc.GST Others: $ 43.75 inc.GST
Cooperative Problem Solving in Mathematics Grades 5–8
Activities designed to get students working together to learn and do mathematics.
Members: $ 30.00 inc.GST Others: $ 37.50 inc.GST
Dice Dilemmas
Games and activities to promote mental computation and develop thinking about chance processes.
Members: $ 16.50 inc.GST Others: $ 20.63 inc.GST
Foundations for Teaching Arithmetic
A CD-ROM to support the teaching of arithmetic from early primary and into junior secondary years.
Members: $ 35.00 inc.GST Others: $ 43.75 inc.GST
