Middle years
AHA!
A collection of 50 amusing, quirky problems (with solutions and extensions) - opportunities to experience that 'AHA!' moment.
Members: $ 17.60 inc.GST Others: $ 22.00 inc.GST
All Hands on Deck
Award winning, best selling manual featuring more than 100 mathematics games.
Members: $ 38.00 inc.GST Others: $ 47.50 inc.GST
The Australian Mathematics Teacher
Professional journal with a focus on the teaching of mathematics to students in the age range 11 to 16 years.
The Best of Math Math World
Fun and challenging problems and investigations (with answers).
Members: $ 11.00 inc.GST Others: $ 13.75 inc.GST
Card Capers
Imaginative puzzles, problems and games using a basic pack of playing cards.
Members: $ 16.50 inc.GST Others: $ 20.63 inc.GST
Cartoon Corner
A collection of cartoons and suggestions for integrating them into classroom mathematics learning.
Members: $ 30.00 inc.GST Others: $ 37.50 inc.GST
The Case of the Mystery Bone
A rich learning experience in which students piece together information about a mystery person using data collected about themselves.
Members: $ 25.00 inc.GST Others: $ 31.25 inc.GST
Check Your Work
Help students to develop a range of strategies for estimating and checking calculations.
Members: $ 30.00 inc.GST Others: $ 37.50 inc.GST
Cooperative Problem Solving in Mathematics Grades 5–8
Activities designed to get students working together to learn and do mathematics.
Members: $ 30.00 inc.GST Others: $ 37.50 inc.GST
Dice Dilemmas
Games and activities to promote mental computation and develop thinking about chance processes.
Members: $ 16.50 inc.GST Others: $ 20.63 inc.GST
